Murrough MacCochlain
Feb 6, 2014 16:49:34 GMT -5
Post by Murrough MacCochlain on Feb 6, 2014 16:49:34 GMT -5
MURROUGH MACCOCHLAIN
THIRTY TWO- MUTANT - MALE - STRAIGHT - ANTI PRAVUS - ARTIST/TRAINER
ABOUT THE PLAYER:
OOC Account: Zen
What do you wish to be called?: Zen
Other Characters: Nope
Link to your previous character: N/A
BASIC INFORMATION:
Full Name: Murrough MacCochlain
Nickname(s): Mur, Murry
Gender: Male
Age: 32
Allegiance: Anti-Pravus
Occupation (Position) : Artist, Former Trainer
Species: Mutant
Powers: Murrough's mutant powers materialize in an ability to excrete poison from all of his pores. The poison he excretes is a cold, fast-acting liquid. The poison transfers through imbibing or through skin contact. Small doses only lead to severe sickness, whereas large doses can be lethal. Under room temperature, the poison evaporates into a gas. When mixed with paint, this process happens takes longer to happen, but in the end still does. However, Murrough can not shoot this poison or otherwise manipulate it. He can only excrete it, though he is immune to all of his own poisons. As a result, however, Murrough suffers from a permanent heartburn. He has learned to ignore it during day-to-day situations, but stressful moments make it play up further, to the point that the pain becomes nigh-unbearable under serious emotional stress. Extensive use leads to a fever-like sickness in Murrough. His temperature rises, he begins to tremble, and in extreme cases starts to hallucinate.
PHYSICAL APPEARANCE:
Face Claim: Edward Kenway
Hair color and hair style: Murrough's hair is a sandy blonde in color, and hangs slightly past his shoulders. It is not smooth or silky; instead, it is rough, somehow retaining its coarse texture regardless of how often Murrough washes it. He generally wears it in a ponytail bound in the nape of his neck. He also has a short, scraggly beard.
Eye Color: Blue
Height: 1.83m
Build: Broad
Skintone: Caucasian with a slight tan.
Other Appearance Information: Murrough possesses a small number of scars. One cuts across the bridge of his nose, one through his right eyebrow and the corner of his eye, and one from his ear to his right cheek. Though he is riddled with problems, Murrough generally holds himself in a confident, certain manner. Murrough is rather broad in the shoulders, but this is by nature rather than from training. Though he is not fat, Murrough is not muscular either. He has a rather average weight for his size, being 73kg. He generally wears simple brown pants and a white vest, with a long, blue hooded coat over it. Noticeable about Murrough is that he almost always thumbs his ear when thinking.
PERSONALITY:
Likes:
- Working towards a goal.
- Creating art.
- Music.
- Cities & crowds.
- Humility in others.
Dislikes:
- Relying on others.
- Useless waiting & other time-squandering activities.
- Cowardly, greedy, or other self-centered people.
- Pravus.
- Quiet places.
- Ships.
- Pokemorphs.
- Psychic-Type Pokemon.
- Recklessness.
Strengths:
- Assassination.
- Surviving in cities.
- Artistry.
- Stealth
- Hiding in urban environments.
- Parkours.
Weaknesses:
- Bushwhacking.
- Direct combat.
- Speaking in public.
- Incapable of handling loneliness.
- Triggers for Mewtwo conflict flashbacks.
Personality:
- Social. Murrough loves to blend with the crowd, talk to people, make new friends. It is not just a want for him - it is a need. If placed in utter silence with nothing but his own thoughts, sooner or later he will drive himself mad. However, do not ask him to perform something along the lines of a presentation. These things make him nervous, to the point that he might have a total blackout.
- Calm. Murrough is a man who, unless faced with one of his weak points, rarely loses his calm. This doesn't mean he's not cheerful or friendly; he just doesn't get angry or afraid very quickly.
- Impatient. As calm as Murrough is, he can't stand having to wait around, wasting time he could otherwise put to good work. If it's an unavoidable wait such as cooking or waiting for paint to dry, he can generally cope with it, but making him wait useless amounts of time before a meeting? Oh boy.
- Damaged. Murrough has seen terrible things during the Mewtwo conflict, and they have left scars on him, emotional more often than physical. Murrough often suffers from bad dreams of his time on the battlefield, and due to his many encounters with Psychic-type Pokemon, seeing this type being used in great amounts tends to either anger him or give him flashbacks of those days. Or worse - both. During periods where he is alone, his mind often returns to the subject of these experiences. Because of this, Morrough almost always has someone with him.
- Independent. Though Murrough is a friendly, good-hearted man, he is the type who generally works alone. Yes, he will accept help if it is offered, but that doesn't mean he has to like it. He would not seek it out unless he really needs it. This does not extend to his Pokemon, who are like a family to him, and have been with him since the beginning.
BACKGROUND:
History:
- Murrough is born in a small village in West Remoor. His family is unremarkable, and does not have a history of particularly impressive people.
- At age 11, like so many children his age, Murrough obtains a Starter Pokemon. His starter was a Torchic.
- Murrough trains for many years, gathering some measure of fame for being a very talented trainer. He beats several gyms before age 20.
- At age 21, Murrough finds himself at the front lines during Mewtwo's attacks. Through miraculous victories and masterful tactics and teamwork, Murrough manages to amplify his fame.
- A few months before the fighting ends, a group of people Murrough is traveling with is caught in an ambush by Mewtwo's clones, mostly consisting of Psychic types. Murrough and his team manage to hold them back shortly, but soon find themselves pushed hard. Murrough watches all his Pokemon short of Blaziken and Trevenant. Soon, however Blaziken falls, screaming and clawing at his own skull. The mutant awakens his powers for the first time. He manages to create mind-befuddling poison gasses, which stun the Psychics long enough for Trevenant to finish them off with a barrage of attacks.
- Murrough retreats from the spotlight after the fighting ends, giving up his life as a trainer and descending into a life of alcoholism. He, too, moves to Nada Citadel.
- Though Murrough has left the limelight, he continues to train his Pokemon, albeit in private.
- As Murrough watches the outside world crumble around him, he decides to take up painting as a pastime.
- Using his former fame as a trainer, Murrough gains a name for himself as a painter. His art never blatantly shows it, but he slips in some anti-Pravus elements on occasion.
- Deciding to take action, Murrough poisons paintings he sends to Pravus members as gifts on rare occasions. Nothing lethal, but enough for them to fall seriously ill for a week, if not more. However, he has taken it a step further several times, poisoning a Pravus official by using a skin contact poison while shaking hands. He has also taught himself to blend in with a crowd and other necessary assassination techniques.
Pokemon:
Name: Elwood
Species: Trevenant
Level: 65
Gender: Male
Ability: Harvest
Current Experience: 0/1700
Origins: Murrough caught Elwood early on in his trainer career when he was just a little Phantump.
Personality: Generally a peaceful fellow. Elwood lives with Murrough, but spends his day-to-day life as a caretaker in Memorial Park. The Trevenant is known as a friend to many of the Pokemon that live in or around the park, his Harvest ability allowing him to give out treats to the young ones and his branches and foliage granting a nice place for smaller Pokemon to reside or rest. This, in turn, gives him a conversational partner as he goes about his business. His personality is much like the 'friendly elder' type, telling stories of the war and of his life before meeting Murrough.
Attacks:
- Horn Leech
- Confuse Ray
- Ingrain
- Phantom Force
- Wood Hammer
- Shadow Claw
- Curse
- Leech Seed
Name: Phemie
Species: Drapion
Level: 50
Gender: Female
Ability: Keen Eye
Current Experience: 0/1325
Origins: Captured by Murrough between the war and the infection.
Personality: Phemie is... lazy. She tends to do nothing else than hang around Murrough's house, sleeping. Don't mistake her sloth for carelessness, though. In a battle, Phemie might be Murrough's most lethal ally, striking with frightening and deadly precision. She has few qualms with killing and feeding off humans, Pokemorphs, or her fellow Pokemon, like a true predator.
Attacks:
- Thunder Fang
- Ice Fang
- Fire Fang
- Poison Fang
- Toxic
- Venoshock
- Bug Bite
- Cross Poison
Name: Egbert
Species: Aggron
Level: 50
Gender: Male
Ability: Heavy Metal
Current Experience: 0/1325
Origins: Captured by Murrough between the war and the infection.
Personality: Egbert is... not the sharpest tool in the bunch. He's strong, and friendly as they come, though. The Aggron is entirely oblivious to racism and insults, but he does feel strong loyalty towards Murrough, since the trainer and the Pokemon have a deep bond due to their time together. When not with Murrough, Egbert usually helps in local construction projects by pulling heavy loads around.
Attacks:
- Heavy Slam
- Metal Burst
- Iron Defense
- Metal Claw
- Roar
- Protect
- Metal Sound
- Iron Tail
ROLE-PLAYING SAMPLE:
These halls looked much like the ones she had walked before jumping down the hole; a vast, criss-crossing network of catacombs underneath the Cathedral. They seemed part crypt, part fortress. Indeed, in some places the air was silent and somber as a graveyard, her path lighted only by a single torch every few meters. Sarcophagi lined the walls here, often chipped if not broken. Dusty bones and decaying flesh lay only feet apart, an indication that here, too, the undead had roamed. In other places, however, one would only need to set a table in the center of the room, and everyone could believe you had arrived in a lord's dining hall, though one that seemed several decades old. Though faded, the carpets that hid the dull gray stone like a veil over a corpse were often incredibly fine, likely woven by a master weaver. In these places, chandeliers of cast steel were suspended from the ceiling like burning crowns waiting to be lowered on some invisible god's head. There were other rooms too, other places. More than once she came across nearly-identical, short corridors which held two doors on each side. Each door led to another nearly identical square room where the walls were always lined with books. On occasion there was a broken table or the smashed remains of a chair, but Shinki never stayed long around these repeated patterns. The smell never changed, though, no matter where she went; that mix of aged dust and infernal filth.