ALAYA 'RINN' THYNE
Jul 10, 2011 23:59:53 GMT -5
Post by Rinn on Jul 10, 2011 23:59:53 GMT -5
The Player:
OOC Account: Kazza
What do you wish to be called?: Kazza, but whatever else you want to call me is fine~
Other Characters: None yet
Basic Character Information:
Name: Alaya Rinn Thyne
Nickname(s): Rinn, Alaya, Ala, Aladin (was only ever called this by her older brother). Her preferred nickname is Rinn, and she often goes by this, her middle name, instead of using her first name.
Gender: Female
Age: Eighteen
Allegiance: Rinn doesn’t side with anyone, because she doesn’t want to be persecuted by Pravus, but doesn’t particularly want to join them, either.
Occupation (Position) : Stable Hand at the Rapid Rapidash Racetrack | Pokemon Trainer | Hunter
Species: Mutated human
Physical Appearance :
Hair: Pitch-black and windswept, Rinn’s hair flows down past her shoulders, ending at the small of her back. Slightly wavy, it falls in layers but, while long, is mercifully easily to brush. It’s rarely tied up, as Rinn prefers to leave it down and let it fall around her face, framing her eyes like the curtains on a stage. Her bangs completely cover her forehead and end at her eyes, causing the light mauve flecks in her irises to stand out in a startling effect.
Eye Color: Conspicuous dark purple flecked with light mauve, her eyes are an unusual colour, but, compared to some, they don’t stand out too much. They start light-ish at the edges, and dim towards the center.
Height: 165cm or about 5'5”.
Build: Average, but well-muscled and somewhat skinny, Rinn’s build and height are fairly normal for her age-group, so that if it wasn’t for her other features she’d easily blend into a crowd.
Skintone: Lightly tanned.
Other Appearance Information:
Rinn can’t help but stand out in a crowd - her eye colour, combined with her ebony hair turns heads. The dark of her hair lends emphasis to the purple of her irises, particularly the light mauve flecks. Her eyes are almond-shaped, and, when she’s extremely tired, they slide half-shut and the purples become darker. In the sunlight, a maroon ring around Rinn’s pupils is just barely visible, an attribute inherited from her mother.
Long and silky, the black colour of Rinn’s hair was shared by bother her parents. It falls in waves half-way down her back, the tips wispy and thinner than the rest. It’s cut in layers, but despite the straightness of the cut, it’s a haircut that Rinn did herself. Her bangs have grown out of their last cut, and hang in her eyes.
Rinn has lightly tanned skin which is only just darker than a pale white. Her skin, surprisingly, lacks any freckles or moles, probably due to her careful application of sunscreen before she ventures outside in the mornings. She has no tattoos or piercings, no wrinkles or birthmarks - but there is a rather distinctive burn on her neck, stretching from beneath her right cheek to her left collarbone. The skin there is pinkish-red and looks tight and scarred. Other scars are littered across her body - her claves and the back of her legs are criss-crossed with scars that appear to have been made by claws and talons, as well as a few indentations made by sharp teeth. Her arms look much the same, the only difference being that there are more burns on the palms of her hands. Beneath her clothes, her back has light pink scars, although not quite as many as those on her limbs. There’s also a scar that’s too clean and straight to be made by claws or talons that runs from the small of her back to her shoulder, where it then curves to the nape of her neck. A similar scar is on her right thigh, running horizontally to end just beneath the first scar, and several more form a pentagram on her stomach. These scars tell the story of her past, some parts of which she’d rather forget, which is why she hides them as much as she can.
Rinn’s choice in clothes is fairly plain, her main reason being that she doesn’t want her scars to be overly visible. On work days, she wears faded blue, bootcut jeans with a black belt and a green, grey and white chequered shirt with brown leather riding boots that end two-thirds of the way up her calves. While she always goes to work with clean clothes, she usually comes back with them covered in dust and hay, and her boots and the ends of her jeans crusted in mud.
When she ventures out of the city walls, she wears a brown t-shirt, the sleeves of which go down to just above her wrists. Instead of jeans, Rinn dons a pair of camo-green cargo pants. A pair of boots, not dissimilar to those she wears at work, fingerless black gloves and a black cap completes the picture.
On the rare occasions that Rinn goes out somewhere with a friend, she wears a simple black dress with no sleeves, a V-neck and a cinched waist. The dress goes down to her knees and she also wears black boots that finish half-way up her calves. A button-up black jacket with long sleeves is the last part of her attire.
The only jewellery that she wears is a simple leather anklet, a necklace with two rings, a real fang and a small, wooden carving of a Poochyena and dog tags with the name Leigh Thyne engraved in them on the front, and a ranger symbol carved into the back.
Personality:
Likes:
- Getting outside of the citadel
- Working at the Racetrack
- Hunting
- Singing
- Riding
- Walking
- Music
- The stars
- Clean air
- Her team
Dislikes:
- Snoring
- Pravus
- Poverty
- Garlic
- Being trapped or unable to move
- Pollution/Polluted air
- Injustice
- Sleeping (More specifically her dreams)
- Being stared at
- Going to hospital
Strengths:
- Setting snares
- Tracking
- Riding
- Long distance running
- Making plans
- Ability to sense the infection
- Can speak all non-human languages
- Extensive knowledge in plants and their uses
- Tying knots
- Strong sense of direction
Weaknesses:
- Has flash-backs under certain conditions
- Right leg is weak
- Lack of self-preservation when those she cares about are in peril
- Anti-social/Avoids other people when possible
- Hates asking for help
- Is dyslexic
- Can’t turn away someone in need
- Is a risk-taker
- Is an insomniac/Takes sleeping pills before bed
- Has difficulty forgiving people
Personality:
History has definitely shaped the character of this person. Thanks to her past, Rinn isn’t one to give up - no matter what you throw at her, she’ll get right back up and keep moving onwards. It takes a lot to keep her down for any period of time, especially after what she’s been through. Either someone would have to die, or she’d have to be hit by a truck. She also has a hard time forgiving people for their actions, particularly if they are someone she knows and trusts and they betray her. This can lead some people to think that she has trust issues - and they’d be right.
Until Rinn gets to know you well, she’ll probably give you the cold shoulder and avoid talking to you. Yes, she is antisocial, but no, she doesn’t mind hanging out with a friend. Not that she has any to hang out with, that is...
Once Rinn finally lets you in, though, she’s really quite a caring person who will do anything for those close to her, and she’ll support you through thick and thin. She does, however, have an issue with asking people for help because it makes her feel weak. If she does manage to swallow her pride and ask, if she is turned away then she’ll probably spend the next few days in a gloomy mood, walking around sullenly and hardly talking to her team at all.
Another thing about Rinn that could be considered a problem is her inability to turn away someone in need - one day, someone will probably take advantage of her because of that. They won’t try to take advantage of her a second time, though...
Sarcastic and dark, her sense of humor can be easily lost on some and may frighten others. She does appreciate humor though, and will laugh at a good joke, prank or pun; the importance of laughter is certainly not lost on her.
Background:
History:
Like many others in the citadel, Rinn’s past is not a happy one. It started out fairly well - Rinn was born to Lisa and Samuel Thyne. Her mother had the power to heal wounds, and her father could read minds. They earned a living from Lisa’s bookshop and Samuel’s hunting and snaring skills, which he used to catch wild animals to sell as food at the weekend markets. At the time, the only other member of the family was her four year old brother, Leigh, who inherited his mother’s ability to heal himself, and others. Early on, her parents realised that she wasn’t exactly normal, even by their standards - she was speaking to animals and Pokemon well before she learned how to speak to humans, despite learning spoken English fairly quickly. They also found out that she was dyslexic fairly quickly, too. Because she was home schooled, there were no bullies to pick on her less-than-average reading skills. Her parents and brother were nothing but supportive to her about it, encouraging her when she was frustrated and congratulating her when she managed to improve. The peace of her first few years did not last, though.
Not long after Rinn’s ninth birthday, her hometown was attacked by the clone army, and her family was forced to flee and seek refuge at the Nada citadel. They settled into the new city and the new life well enough, until Leigh, aged thirteen, told them that he was planning to join the rangers. He looked older than he was, and could easily pull off being a slightly short boy of the right age. Reluctantly, Rinn’s parents agreed, and Leigh left to fight in the war.
Another year passed without much happening, but, on the day of Rinn’s twelfth birthday, disaster struck - a messenger arrived to inform the family of Leigh’s unfortunate demise protecting his country. The Thyne family mourned silently and alone, and neither of Rinn’s parents thought to ask what happened to Leigh’s dog tags, which had been on the kitchen table, placed there by the informant. They didn't think to ask what it was that Rinn always wore on a chain around her neck, either.
The next addition to the family came a year later in the form of a little brother, Gregory. The wounds of Leigh’s death had just begun to heal, but were pushed into the darkest corners of Rinn’s parents minds when Gregory was born - they had to put most of their attention into the boy, who was without any powers. Rinn spoiled her little brother and fussed over him, much like her parents did.
When Rinn was fourteen, she stumbled upon a house fire and rushed inside to help, which resulted in the burns on her neck and palms. Her efforts were rewarded though, as she managed to save the little girl who had been trapped inside. In an expression of gratitude, the girl gave Rinn an egg while she was in hospital recovering. It took two years to finally hatch into a Houndour, which she promptly named Reaper, and by then she had two other Pokemon which her father had given to her as a birthday present - a Sandile called Gustave and a Shinx named Astrid. Sadly, Reaper never met Gregory, or either of Rinn’s parents. This was because Rinn came home early from work one day, and interrupted what appeared to be a robbery. Things got out of hand as soon as Rinn stepped inside the house and spotted one of the robbers standing in front of her family, who were tied up and unconscious. Rushing forwards to help, she didn’t realise that the man had an accomplice until the other man’s knife was slicing into her back. She stumbled forward a few more steps before something heavy smashed into her right leg, snapping one of the bones. Darkness claimed her vision as she blacked out from the pain.
When Rinn woke up, the two men were still there, waiting. One was quite obviously a Pokémorph - shadowy tendrils leeched out from under his hat. The other seemed to be a normal man. Once they were sure that she was awake and watching, they killed her mother and father, and beat her brother repeatedly. She remembered the Pokémorph walking over to her and threatening her with a knife, and, the next thing she knew, she was in intensive care in hospital for the second time in her life. Gregory was in the bed next to her, hooked up to feeding machines and breathing machines and Arceus knew what else. One of the doctors told her that he had slipped into a coma after being struck in the head. He never woke up, and, eventually, Rinn turned off his life-support - even if he had woken up, he would have had extensive brain damage. She took his wooden poochyena toy and her parents wedding rings, and tied them around her neck with twine. Rinn refused to be taken into the foster system, and moved into the house that had been her family’s place of death, living by herself.
Her family was buried outside the citadel with a simple ceremony, and Rinn began the long road to recovery. The next year was spent in and out of counselling and rehabilitation, but Rinn was eager to start work again, and did so as soon as she could walk. The hatching of Reaper helped to add some smiles to her life again. Then, she remembered what she had lost between being threatened with the Pokemorph’s knife and waking up in hospital. She remembered being beaten, being cut, having unspeakable things happen to her. But Rinn kept it to herself, and acted as though everything was normal. Soon afterwards, the nightmares started.
At first, they were just like going through what had happened that night over and over again. Rinn didn’t mention them either, until it became so bad that not a night went by without her having one. She finally spoke up about them. The doctors tried many various treatments, but finally, when Rinn stopped sleeping, resorted to subscribing sleeping pills for her to take each night before bed. They didn’t stop the nightmares, but they forced her to rest. Then, the nightmares changed - it was as though the Pokémorph man had started to enter her head each night. It was as though he had grown bored with whatever life he lead and decided to start making hers a living hell. This time, she was resolute. She would not tell anyone.
To take her mind off things, she began to train her team more and more. As Gustave was peaceful, and Reaper was such an innocent soul, mostly she trained with Astrid. When the Shinx evolved, Rinn decided it was time to add another member to her team, and, one day after work she visited the adoption center. Most of the Pokemon were plain and snobbish and boring, or too strong for her, but there was one that she liked the look of a quiet Absol mutt that went by the name of Macabre. Buying him cost her nearly a whole two months savings, but she was pleased with her choice, and he seemed happy enough to join her.
When the miracle compound was released, Rinn wasn’t overly worried. The worst it could do, she thought, was not work at all. Then, Pokemon started to become infected. It didn’t seem overly serious at first, and Rinn kept snaring and hunting as usual - until an infected pack of Pokemon descended upon her and Astrid. The Luxio defended her trainer fiercely, but was overcome by sheer numbers and Rinn, unwilling to leave her Pokemon, was badly mauled. If it wasn’t for a passing trainer, she would have been killed. As it was, she almost wished she was dead - Astrid hadn’t survived the attack. Rinn ventured out alone once she was bandaged to bury her Luxio outside the citadel walls, taking from her companion only a fang, which Rinn added to her homemade necklace.
While Rinn felt like giving up after all that had happened, she kept living and breathing and working, even hunting on her days off. Another addition to her team, Trill, a Pidgey, was the only Pokemon she found in the wild after the release of the miracle compound. A year after the death of Astrid, a semblance of normality had begun to appear in her life again, though she still had trouble sleeping and her slumber was still ravaged by nightmares. Following a strict routine was slowly helping Rinn to recover from her past and allow her wounds to heal. Once again, she began training, this time making all of her team become stronger, regardless of their nature.
Characters Pokemon:
Name: Reaper
Species: Houndour
Level: 12
Gender: Female
Ability:
Flash Fire; Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Personality: Reaper is a sweet, compassionate Houndour, who loves to make new friends. She’s strongly against Pravus, and isn’t afraid to speak her mind, which means that Rinn often has to return her to her pokeball when anything related to Pravus is mentioned to protect Reaper from her own opinions. Along with that, she is also undyingly loyal, and finds it hard to accept when she’s betrayed. Because of her childlike innocence, the rest of the team is constantly trying to protect her from the bad things in the world. Sadly, in the citadel, bad things are everywhere, and Rinn, Macabre and Trill have their work cut out for them. She has a crush on Macabre, and is often giving him useless little trinkets as gifts.
Attacks:
- Leer
- Ember
- Howl
- Smog
- Thunder Fang
- Reversal
Name: Macabre
Species: Absol mutt (85% Absol, 12% Aerodactyl, 3% ???)
Level: 12
Gender: Male
Ability:
Super Luck; Raises the critical-hit ratio of moves; allows simultaneous use of Dire Hit and Focus Energy.
Personality: Macabre is the quietest member of Rinn’s team, tending not to speak much. Basically, he’s the supporting pillar for the whole team. He’s also fiercely protective of Rinn and the others, sometimes overly so, although he tries his best not to be so worried all the time. He pretends to be oblivious to Reaper’s little crush on him, but he’s all too aware of it, and likes her back. When Rinn needs to talk to someone, he’s the first one that she goes to for advice, a different view-point or simply someone who will listen without interrupting.
Attacks:
- Scratch
- Leer
- Ice Fang
- Feint
- Quick Attack
- Bite
- Wing Attack
- Scary Face
Name: Trill
Species: Pidgey
Level: 11
Gender: Female
Ability:
Keen Eye; Opponent cannot lower this Pokemon’s accuracy.
Personality: Calm and collected, Trill is the artistic one of the group and generally the one left in charge when Rinn is out. Unfortunately, her drawing and painting is hindered by her talons, which frustrates the little bird. Stubborn and not one to give up, though, she’s the one most likely to be within an inch of death and still stand up and keep fighting with one wing broken and the other one bleeding profusely. Generally, though, she acts more as a scout than anything else, as she can cover long distances more easily than an others in Rinn’s team. She also enjoys singing with Rinn, particularly in her native tongue.
Attacks:
- Tackle
- Sand Attack
- Gust
- Fly
Name: Gustave
Species: Sandile
Level: 14
Gender: Male
Ability:
Intimidate; Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Personality: Always considerate of others and polite, Gustave is fairly harmonious and, for want of a better word, zen. He’s fairly accepting of the situation and at peace with the world, disliking unnecessary fights or quarrels. He does his best to remain as unbiased a view-point as possible and, when asked for his opinion, will usually have something surprising and enlightening to say. He gets along well with just about everyone, and is more likely to attack you with a hug than his teeth if he has the choice. He will, however, obey Rinn’s commands without hesitation or doubt.
Attacks:
- Leer
- Rage
- Bite
- Sand-Attack
- Torment
- Sand Tomb
Name: Nommy
Species: Sandile
Level: 15
Gender: Female
Ability: Moxie; Attack is raised by one stage when the Pokémon knocks out another Pokémon.
Personality: Nommy is a nice enough Sandile. With the exception of one thing, she happens to have no teeth. Not only does this make it hard to eat, but also makes her hard to understand. She has the habit of speaking slowly. Besides her disability she is a sweet enough Pokemon who adores nothing more than cuddling up to her teammates (and enemies), and sleeping on a nice hot rock.
Attacks:
- Sand attack
- Bite
- Sludge Bomb
- Facade
Name: Foxxy
Species: Fennekin
Level: 10
Gender: Male
Ability: Flash Fire
Personality: Despite his name and appearance, not only is Foxxy not "foxy", he also doesn't actor move like one. He's not cunning, he's not sly, and he definitely isn't sleek in his manner or his speech. In fact, this small, fluffy guy is socially awkward, stutters, and comes close to fainting at the sight of blood. He has difficulty talking to people, or in general, and he will physically hide from any person or Pokemon that appears intimidating to him - and that's practically everyone. It can take him days, if not weeks, to become accustomed to new people, and, even then, he has a tendency of flinching away from physical contact, especially if he's not expecting it. He's not a mean Pokemon, though - he would love nothing more than to be out and about, playing and making friends, but he just freezes up whenever he sees someone new. On top of this, he has a tick, if you will, where his head twitches periodically to one side when in the company of anyone he isn't accustomed to.
History: Foxxy didn't start up life as he was - sure, he was always shy, to an extent, but it didn't degrade into the debilitating condition he now has. He was born in Remoor, and spent the first year of his life with his parents and family, before being sold to a new trainer, just before the infection hit. Once the disease was in the water supplies of the region, he was well and truly attached to his trainer. They had been outside the city when some of the infected, a relatively new scourge, attacked him and his trainer. His trainer was torn apart as he watched, and he barely escaped with his life. For the next few months, he wandered through the wilderness, terrified of anything or anyone that drew near. By the time he was found and taken back into the city, he was well and truly "damaged". Foxxy was, at first, passed from trainer to trainer until, exasperated, his latest trainer abandonned him to the center. He's been here ever since, as he was not considered as desirable as some of the other, more immediately friendly, Pokemon.
Attacks:
- Scratch
- Tail Whip
- Ember
- Howl
- Fire Spin
- Psychic
Role Playing Sample:
(I’m too tired to type up something original at the moment, so I’m going to use a prelude to a story instead)
The man yawned lazily, the fingers of one hand trailing through the sand, absently tracing swirls and great arching patterns, the other hand caressing a wickedly curved knife. He’d watched his target for days, observed her carefully maintained schedule. And now, it was time to make some changes to that perfect, boring life. He licked his wind chapped lips in anticipation, and stood slowly, ever-so careful not to awaken his prey. She lay asleep before him now, defenceless, and oh-so innocent looking. How he intended to change that. The mere thought brought a grin to his handsome face, perfect, pointed white teeth locked gently together. The close-fitting top he had on did not at all suit the long, tight pants he was wearing, with only one pocket barely big enough to hold his revolver, and that irritated him, although it didn’t matter much. Out here, there was no one to witness what he was about to do, nor what he looked like; aside from the beautiful Brenda and himself, of course.
A few steps forwards and he could have touched the glass door if he’d wanted to. Instead, he reached into his pockets and withdrew a set of house keys, held delicately between two fingers. They had been easy enough to acquire; all it had taken was a few days of observation and Brenda had led him straight to them. The brick they had been hidden under hadn’t posed much of a problem after that. The predictability of people amused him. It seemed that most everyone left a spare key hidden outside, in case of emergencies, when the simpler solution would have been to just not lose them in the first place. How easy, he mused to himself as he slotted the keys into the lock. Why, if everyone was as careless as this, I could have murdered most of Queensland’s desert-dwellers and still have had time for a break! Another swift smile slid across his face like honey, but didn’t last for more than a second. Then, he was back to the job at hand.
The door, recently oiled and well-used, didn’t make so much as a squeak in protest as it slid open. His hand did not linger on its handle, though he did take the time to gently push it shut and locked it securely behind him. He took a moment to savour the satisfying click which followed these actions, then continued towards Brenda; she’d fallen asleep on the couch in her lounge room. Reddish-brown sun kissed hair cascaded around her angelic face, slightly open mouth forming an o. He always loved to start these things like this, with his victims untroubled and peaceful, blissfully unaware of what was about to happen. And then, the panic, the delicious screams that followed. He took a second to memorise this moment, trap it forever in his mind, down to the tiniest detail. Then, he padded forwards, ready to begin.
As if following some preset order, he lay one tanned hand on her forehead, and gently traced the delicate lines of her face. He particularly liked her cheekbones and the way they slanted so softly downwards. Feather light, he slid his hand up to her hair, caressing it with a feather-like touch. Then, without so much as blinking, he tore a lock out at the roots, abandoning that careful caress. That woke her up, a shocked and angry expression replacing that angel face.
“OW, what the hell?!” And then she saw him. It was so classic, so irreplaceable in his mind, that rage sliding off her face, to be replaced by pure horror. “Who are you, what are you doing in my house, and how the heck did you get in?” Despite her attempts at being brave, her voice shook, and she crawled backwards, in a futile move to distance herself from this stranger. “I’m in your house because you are, and you really should be more careful with where you put your keys...” As he moved effortlessly to stand over her again, she saw the knife, and her eyes widened. “Please, don’t hurt me. Oh, god, Someone help me! Stay away from me, you sicko!” This brought a slight, twisted grin to his handsome face. “My name isn’t sicko; it’s Daemon, and scream all you want, sweet Brenda, there’s nobody to hear you except for me. And, quite frankly, I couldn’t care less how much noise you make; so go ahead, scream the house down.” So, Brenda screamed, and screamed until her throat was dry and her voice rasped and she couldn’t scream any more. By then, he had tired of this game, and poor Brenda managed to let out one last terrible cry as he shot her again and again and again, right in the chest. Certain that she wouldn’t survive, Daemon turned silently, and left the scene of devastation for someone to stumble upon in a few days time or so, like they always did. Undoubtedly, this would be in the news in the next few weeks, and even more certain was the fact that he would have to pretend to be mortified about the acts of horror and sad for his unfortunate victim. It was a good thing that he was a superb actor.
[/blockquote]